Experiencing text in 3d space
What if type was an object that you could interact with in real life like you would with any other object but also layered with the content that the type holds.



Spacial design- designing in 3d space challenges
Directing the eye in spacial experiences- how to navigate in 3D environment
-move-x, y axis
-zoom- move- z axis
-rotate
- Reduce cognitive load
- Minimize disorientation
- Speed up visual processing
- Increase Comprehension
Ex- you can use motion/animation/ scale to direct
Interactive Depth- Layers of interactions using a variety of different trigger types
including a bunch of active/essential interactions and passive/ optional interactions
Direct the eye to the essential interactions ( interaction might help to keep the reader engaged in the text )
There’s freedom to create a world around these texts that makes the experience more immersive ( diegetic
and non diegetic? ) encourages / increases curiosity – would that be a problem?
AR- combines digital world and physical world
set it within “context”
Ex- site specific art – ar art set within the physical space or an object like a tree
image anchors – possibility to combine print and digital – like AR books
Scale and proximity
we are physical bodies, we recognise proximity with objects around us and scale of the objects compared to us
Proximity triggers
Using Audio/ shadows to create immersion
could i accomplish this in any other medium? if so why use ar?
Look into the use of composition and layouts in gd – how does swiss design play into it? does it ?