Week 2

How emerging technologies can expand the possibilities of text beyond static formats,

making typography more interactive, immersive, and multi-sensory.


Why does reading have to be for someone who is literate/ can read?

Is reading creating accessibility bias?

Can reading be for someone who cannot read or write?

Does reading have to be tied to one language?

How can new technologies and interfaces create more accessible forms of reading and storytelling?


  • What is reading beyond traditional literacy?
    • Can reading exist without text as we conventionally understand it?
    • Does reading inherently exclude non-literate individuals?
  • How can new technologies and interfaces create more accessible forms of reading and storytelling?
  • How does reading interact with language and culture?
  • Can storytelling exist beyond linguistic barriers?
  • What are the unexplored possibilities in publishing and accessibility?
    • How can experimental storytelling be made widely accessible?
    • Can archival practices evolve to capture the diversity of storytelling?

CONTEXT & RESEARCH QUESTION:

In an increasingly digital and visually driven world, reading remains predominantly text-based, creating accessibility biases.

This project asks:

  • Can reading be experienced without the need for conventional literacy?
  • How can graphic communication design facilitate new forms of storytelling or reading?
  • Can immersive technologies and experimental publishing methods make storytelling more inclusive?
  • How can oral or performative storytelling traditions, be archived and reimagined using new media?

AIMS & OBJECTIVES:

  1. Investigate how reading can exist without reliance on text or language, using visual, auditory, and performative elements.
  2. Develop prototypes that explores different senses and incorporate motion, and interactive design to create a more inclusive reading experience.
  3. Explore open-source and experimental publishing as a means of archiving oral storytelling traditions.

EXPECTED OUTCOMES:

  • A series of experimental design prototypes demonstrating alternative ways of reading.
  • A visual and interactive archive of storytelling practices.
  • An experimental publication
  • A proposal for new methodologies in accessible storytelling and publishing.

POTENTIAL IMPACT:

This project seeks to expand the definition of reading by embracing visual, auditory, and performative elements. By questioning accessibility barriers, it promotes inclusivity in storytelling, offering new possibilities for graphic communication design to serve diverse audiences.


References:

  1. https://eyeondesign.aiga.org/the-inclusive-world-of-multisensory-typography/#:~:text=The origins of typography are,cold through visuals of ice.
  2. https://meaghand.com/myportfolio/shakespearesgarden
  3. https://tinanded.com/projects/kaleidoscopic-home-ar
  4. https://www.youtube.com/watch?v=-6uf1EPDAsI&t=241s
  5. Neuroaesthetics
  6. https://ebookcentral.proquest.com/lib/ual/reader.action?docID=359080&ppg=16

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