Week 2- Positions through Contextualising

Experiencing text in 3d space

What if type was an object that you could interact with in real life like you would with any other object but also layered with the content that the type holds. 

Spacial design- designing in 3d space challenges

Directing the eye in spacial experiences- how to navigate in 3D environment

-move-x, y axis

-zoom- move- z axis

-rotate

  1. Reduce cognitive load
  2. Minimize disorientation
  3. Speed up visual processing
  4. Increase Comprehension

Ex- you can use motion/animation/ scale to direct

Interactive Depth- Layers of interactions using a variety of different trigger types

including a bunch of active/essential interactions and passive/ optional interactions

Direct the eye to the essential interactions ( interaction might help to keep the reader engaged in the text )

There’s freedom to create a world around these texts that makes the experience more immersive ( diegetic

and non diegetic? ) encourages / increases curiosity – would that be a problem?

AR- combines digital world and physical world

set it within “context”

Ex- site specific art – ar art set within the physical space or an object like a tree

image anchors – possibility to combine print and digital – like AR books

Scale and proximity

we are physical bodies, we recognise proximity with objects around us and scale of the objects compared to us

Proximity triggers

Using Audio/ shadows to create immersion

could i accomplish this in any other medium? if so why use ar?

Look into the use of composition and layouts in gd – how does swiss design play into it? does it ?

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